Every chaos card and every sabotage, in plain words. Kings are immune to every card. Numbers here are for a 5-minute game.
If the first move gives check, your turn ends there. No legal second move? Your turn ends after one. One clock increment.
Can’t give check, and pawns can’t land on the first or last rank. Can’t move a frozen piece or a Shy Queen. A rook moved by Swap loses its castling rights.
Both squares must be empty. Never reaches the last rank and can’t give check. Works under Lazy Pawns, and never allows en passant.
Lasts for its owner’s next 2 turns. A frozen piece still attacks, captures and gives check. A frozen rook can’t castle.
Blocks every capture, even en passant, until the end of their next turn. The shield moves with the piece.
Takes 5% of the game’s base time. Never leaves them below 1 second, and you gain only what you took.
They see only their own pieces, and your move is hidden. Wrong tries bounce. Waiting past 10 seconds brings the lights back and costs them 10 more.
Played with a promoting move. The copy lands on the nearest empty square that doesn’t give check. Not in check, and not with 32 pieces on the board.
Your opponent picks a package for you, and you pick one for them. Every package costs exactly the picker’s budget: 4 points plus their Tilt. If you’re in check, or your handicaps would leave you no legal move, they’re lifted for that move.
| Handicap | Points | Type | What it does |
|---|---|---|---|
| Demoted Queen | 4 | Setup | Your queen starts as a rook on its square. You can still promote to a queen. |
| Lost Knight | 3 | Setup | One of your knights is removed, named in the package. Its square stays empty. |
| Lost Bishop | 3 | Setup | One of your bishops is removed, named in the package. Its square stays empty. |
| Short Clock | 2 | Clock | Your base time is halved: 2:30 instead of 5:00. The increment stays. |
| Pawn Tax | 2 | Setup | Two of your pawns are removed as a pair: Open King (f and g), Hollow Centre (d and e) or Queenside (b and c). |
| Glass King | 1 | Setup | You can’t castle. |
| Shy Queen | 1 | Rule | Your starting queen can’t move until your move 12, not even by a card. Promoted queens move freely. |
| Lazy Pawns | 1 | Rule | Your pawns can’t make a double step. Pawn Rush still works. |